Q: I want to use PCL in Paraview but I can't find the VTK in Paraview.
Aug 03, 2015 ahundt commented Aug 3, 2015. The part that finds GLEW is fairly broken on mac. The mac specific section can pretty much be eliminated and replaced with the simpler version below, at least as far as I can tell with my homebrew based install. Starting at line 442 of PCLConfig.cmake. Mar 19, 2020 O365 SharePoint - mapping drive on Mac OSX Hi, I would like to map an Office 365 SharePoint site as a drive on my Mac. To learn more, see Mapping a drive to a SharePoint library (Connect to Server) from Mac OSX Finder does not allow drag and drop of files into a SharePoint document Library. Aug 30, 2019 Cloudcompare is free, easy to use and provides nice visualisation of point clouds. It is available for Mac although I've never tried it personally so can't comment on how well it works. Cloudcompare can struggle with really big point clouds, so it'd be in your interest to cut your scans down to the areas of interest and probably do some sub. Point Cloud Library Prebuilt binaries for Mac OS X First, install the 3rd party libraries/dependencies by using our pre-compiled binaries. All the installers are provided as universal binaries. Point Cloud Library (PCL). Contribute to PointCloudLibrary/pcl development by creating an account on GitHub. We finally managed to compile the Point Cloud Library (PCL) for Mac OS X. You can start using them in your project by following the Using PCL in your own project tutorial. Point cloud library python tutorial (2). On a mac-book pro yosemite(10.10.3) i have done the following to get the pcl-tutorial (pcdwrite.cpp) running.
A:
A:error: GL/gl.h: No such file or directory error: GL/glu.h: No such file or directory
You have probably installed GLEW using homebrew or similar, same as in issue #465.The workaround is to install GLEW with macports (it does not have any dependencies => just download and install macports and sudo port install glew
) OR do a custom cmake configuration and point it manually to the location of GL/GLEW in the current system.
Q: I am using a Kinect or Asus camera and the alignment of the RGB and depth images is off (i.e., there is a visible offset between the 3D points and the colors when I look at the cloud in pcd_viewer
).*
As in the following image:!rgb_depth_alignment_problems.png!
A:Edit your SamplesConfig.xml
configuration file. Be careful as you might have many copies of this file on your system, depending on how you installed OpenNI (I found the active one on my system here: /etc/primesense/SamplesConfig.xml
)!Add the following to the depth node configuration:
Kinect works only with RegistrationType 2.Asus works only with RegistrationType 1.
Q: I can´t get pcl working with homebrew according to the description in the tutorial on the website.
A:/bin/sh: -c: line 0: syntax error '(' /bin/sh: -c: line 0: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ ..
You have another version than the one specified in the tutorial which specifies1.3. run brew uninstall pcl
and run brew install pcl --HEAD
and the changethe line find_package(PCL 1.3 REQUIRED COMPONENTS common io)
in CMakeList.txtto find_package(PCL 1.8 REQUIRED COMPONENTS common io)
.
Compiling PCL and its dependencies from MacPorts and source on Mac OS X
This tutorial explains how to build the Point Cloud Libraryfrom MacPorts and source on Mac OS X platforms, and tries to guide youthrough the download and building of all the required dependencies.
Prerequisites
Before getting started download and install the following prerequisites forMac OS X:
- XCode (https://developer.apple.com/xcode/)
- Apple’s powerful integrated development environment
- MacPorts (http://www.macports.org)
- An open-source community initiative to design an easy-to-usesystem for compiling, installing, and upgrading either command-line, X11 orAqua based open-source software on the Mac OS X operating system.
PCL Dependencies
In order to compile every component of the PCL library we need to download andcompile a series of 3rd party library dependencies. We'll cover the building,compiling and installing of everything in the following sections:
Required
The following libraries are Required to build PCL.
- CMake version >= 3.5.0 (http://www.cmake.org)
Cross-platform, open-source build system.
Note
Though not a dependency per se, the PCL community relies heavily on CMakefor the libraries build process.
- Boost version >= 1.46.1 (http://www.boost.org/)
Provides free peer-reviewed portable C++ source libraries. Used for sharedpointers, and threading.
- Eigen version >= 3.0.0 (http://eigen.tuxfamily.org/)
Unified matrix library. Used as the matrix backend for SSE optimized math.
FLANN version >= 1.6.8(http://www.cs.ubc.ca/research/flann/)Library for performing fast approximate nearest neighbor searches in highdimensional spaces. Used in kdtree for fast approximate nearest neighborssearch.
- Visualization ToolKit (VTK) version >= 5.6.1 (http://www.vtk.org/)
Software system for 3D computer graphics, image processing and visualization.Used in visualization for 3D point cloud rendering and visualization.
Optional
The following libraries are Optional and provide extended functionalitywithin PCL, ie Kinect support.
- Qhull version >= 2011.1 (http://www.qhull.org/)
- computes the convex hull, Delaunay triangulation, Voronoi diagram, halfspaceintersection about a point, furthest-site Delaunay triangulation, andfurthest-site Voronoi diagram. Used for convex/concave hull decompositionsin surface.
- libusb (http://www.libusb.org/)
- A library that gives user level applications uniform access to USB devicesacross many different operating systems.
- PCL Patched OpenNI/Sensor (http://www.openni.org/)
- The OpenNI Framework provides the interface for physical devices and formiddleware components. Used to grab point clouds from OpenNI compliantdevices.
Advanced (Developers)
The following libraries are Advanced and provide additional functionalityfor PCL developers:
- googletest version >= 1.6.0 (http://code.google.com/p/googletest/)
- Google's framework for writing C++ tests on a variety of platforms. Usedto build test units.
- Doxygen (http://www.doxygen.org)
- A documentation system for C++, C, Java, Objective-C, Python, IDL (Corba andMicrosoft flavors), Fortran, VHDL, PHP, C#, and to some extent D.
- Sphinx (http://sphinx-doc.org/)
- A tool that makes it easy to create intelligent and beautifuldocumentation.
Building, Compiling and Installing PCL Dependencies
By now you should have downloaded and installed the latest versions of XCode andMacPorts under the :ref:`macosx_prerequisites` section. We'll be installing mostdependencies available via MacPorts and the rest will be built from source.
Absynth User Library Please note: The ABSYNTH, GUITAR RIG, and KONTAKT user libraries are now read-only archives. For more information, please read the Forum post. Nov 22, 2009 Mac? I'm new to Absynth. In regards to this sample issue, where is the default sample folder on Mac? I did a default install of Komplete 6 (but note I used an external drive for Kontakt and Battery sample libraries). The three 'Samples Directories' fields in Absynth. If you cannot find a library’s content folder, double check Native Access’ default install locations for Windows (C: Users Public Documents) or macOS (Macintosh HD Users Shared). If the library is there, move the folder to the Content location directory. I have relocated my Native Instruments folder onto an external hard drive. I was able to relocate most of the NI library so that my software recognizes the various libraries in the different location, but Massive presets won't appear for some reason. https://omgapt.netlify.app/absynth-library-location-mac.html.
Install CMake
Install Boost
Install Eigen
Install FLANN
Install VTK
To install via MacPorts:
To install from source download the source fromhttp://www.vtk.org/VTK/resources/software.html
Follow the README.html for compiling on UNIX / Cygwin / Mac OSX:
Press [c] for initial configuration

Press [t] to get into advanced mode and change the following:
Note
VTK must be built with Cocoa support and must be installed,in order for the visualization module to be able to compile. If you donot require visualisation, you may omit this step.
Press [g] to generate the make files.
Press [q] to quit.
Then run:
Install Qhull
Install libusb
Install Patched OpenNI and Sensor
Download the patched versions of OpenNI and Sensor from the PCL downloads pagehttp://pointclouds.org/downloads/macosx.html
Extract, build, fix permissions and install OpenNI:
In addition the following primesense xml config found within the patched OpenNIdownload needs its permissions fixed and copied to the correct location to forthe Kinect to work on Mac OS X:
Extract, build, fix permissions and install Sensor:
Nov 20, 2009 to get your serato crates, all you need to do is go into 'My documents' on your PC, then 'My Music', and in there you should see a 'Scratch Live' folder in there. Copy this folder to your external or Mac. TIP: You can also import by dragging files and folders directly from Windows Explorer (PC) or Finder (Mac) into the Serato DJ Pro library. Loading a file to either deck from the files panel will automatically add it to your library. TIP: Dragging a folder into the crates view will instantly create a crate. The Serato folder is located in the My Music folder on Windows and in the Music folder on Mac. Serato DJ Pro will also create a Serato folder on any external drive that you have added files from into the library. When you first exit Serato DJ Pro you will be prompted to backup your library. Serato library mac. About Serato Studio. Serato Studio is intuitive beat making software for DJs and producers. Spend less time hitting roadblocks and more time in the creative flow. DJ-friendly production. Make beats with your DJ hardware and get colored waveforms, DJ-style mixing chanel and your entire Serato DJ library. This section will take you through the steps to move your library from your internal hard drive to an external hard drive for backing up: Ensure your Serato Software is closed. Connect your external hard drive to your computer. Open Windows Explorer (PC) or Finder (Mac) and navigate to your 'My Music' (PC) or 'Music' folder (Mac).
Dec 28, 2016 If you back up iTunes library to CD/DVD disc, then for restoring iTunes library, you then could follow this: Open iTunes and insert your backup disc. Then iTunes will ask whether you want to restore iTunes from this disc. Click Restore. Dec 09, 2016 Hopefully you have all of the right components of the library to restore that (I can help with broken links if you get those) and your old device backup which you can copy into the correct location. Once the library is working properly and iTunes sees the device backups you should be able to restore your device from a backup. To recover deleted or lost iTunes library from external hard drive on Mac OS in just few steps, use Remo Recover software. The tool restores iTunes library from internal hard drives too. To do so, connect your external HDD to computer, then drag and drop the iTunes library backup folder to the internal drive of your Mac or PC to replace the existing iTunes media folder. After that, open iTunes, click File Import and double-click the iTunes Music Library.xml file to restore your entire iTunes library. Restoring itunes library from external hard drive mac.
Building PCL
At this point you should have everything needed installed to build PCL withalmost no additional configuration.
Checkout the PCL source from the Github:
Nov 18, 2014 Part 1: How to Transfer iTunes Library from Mac to Mac Often, Mac users will have more than one Mac in their home. It is the nature of the beast, as they may be so pleased with their exclusive Mac environment that there may suddenly be a MacBook or an iMac in the house where there may have been only one Mac computer previously. There are a few ways to transfer your iTunes library from one computer to another: When you get a new Mac, use Setup Assistant (or Migration Assistant, if you’re switching from Windows) to move files—including your iTunes files—from your old computer to the new one. See the Apple Support article Back up and restore your iTunes Library. Move an iTunes library from a Windows PC to a Mac. Just take your My Documents folder and copy it to your Mac. But what if you want to copy your iTunes library, with all its music,. There are a few ways to transfer your iTunes library from one computer to another: When you get a new Mac, use Setup Assistant (or Migration Assistant, if you’re switching from Windows) to move files — including your iTunes files — from your old computer to the new one. See the Apple Support article Back up and restore your iTunes Library. Feb 01, 2018 Important Note: If the new computer has some tracks or data, it will be automatically removed after pasting the previously copied “iTunes” folder. Move iTunes using Migration Assistant by Apple. This method is less time consuming as compared to the first method, but you can only transfer the contents from Windows computer or macOS to a new Mac. Copy itunes library from mac to macbook pro.
$ git clone https://github.com/PointCloudLibrary/pcl$ cd pcl
Create the build directories, configure CMake, build and install:
Mac Os X Information
The customization of the build process is out of the scope of this tutorial andis covered in greater detail in the :ref:`building_pcl` tutorial.
Using PCL
Cloud Mac Os
We finally managed to compile the Point Cloud Library (PCL) for Mac OS X. Youcan start using them in your project by following the :ref:`using_pcl_pcl_config` tutorial.
Advanced (Developers)
Testing (googletest)
API Documentation (Doxygen)
Install Doxygen via MacPorts:
Or install the Prebuilt binary for Mac OS X(http://www.stack.nl/~dimitri/doxygen/download.html#latestsrc)
After installed you can build the documentation:
Jul 06, 2007 In iTunes goto File/Export Library and save the library.xml file on your desktop. Close iTunes. Delete the 2 library files in the itunes folder. Restart iTunes. Your library will be empty. Goto file/import and choose the library file you just created in step one. Problem solved. I also posted this on the apple board at the link cwa107 gave. Mar 02, 2011 Right click on your library and select 'get album artwork'. This may take a while, but works very well. If iTunes doesn't find all the artworks, download a program to download the ones that iTunes couldn't find. (You can find this by googling a bit, maybe 'album artwork finder mac'. Cannot add to itunes library. But after iTunes 12.6.3 installation, you need firstly to rebuild your iTunes library. Or it would remind you with the message saying “The file iTunes Library.itl cannot be read because it was created by a newer version of iTunes.” This is a little disappointing and annoying. How to fix this iTunes Library.itl cannot be read issue? ITunes Library File Cannot Be Saved Solved If your iTunes Library files cannot be saved, you should read this article, in which you can see symptoms, solutions for this problem. And you will also get to know the best software to manage iTunes. Oct 04, 2010 Open iTunes again, and it should show up that your library is empty, now, go to File-Import and load the file you exported in the second step. The Library import will take a while, but after it finishes you will have a new iTunes library with all your stuff in it.
Tutorials (Sphinx)
In addition to the API documentation there is also tutorial documentation builtusing Sphinx. The easiest way to get this installed is using pythonseasy_install:
The Sphinx documentation also requires the third party contrib extensionsphinxcontrib-doxylink (https://pypi.python.org/pypi/sphinxcontrib-doxylink)to reference the Doxygen built documentation.
To install from source you'll also need Mercurial:
After installed you can build the tutorials:
Note
Sphinx can be installed via MacPorts but is a bit of a pain getting all thePYTHON_PATH's in order