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May 30, 2019 Despite the fact that Apple keeps the Mac Library folder hidden from users, it’s good to learn how to show the Library folder on Mac. You may need to access the Library folder when you need to clear cache, remove the app’s leftovers, edit preference files manually, etc. .Library.site is a (possibly empty) character vector giving the locations of the site libraries, by default the ‘site-library’ subdirectory of RHOME (which may not exist).libPaths is used for getting or setting the library trees that R knows about (and hence uses when looking for packages).
Building on Linux
Prerequisites
All requisites should be available for your distribution. The most important are:
- The basic program build tools. On Ubuntu and Debian these are available in the meta-package build-essential. On other distributions, you may need to install the GNU C++ compiler separately. The package is going to have c++ or g++ in its name. If you can't find the equivalent of build-essential meta-package for your distribution, be sure to install the 'make' utility as well.
- CMake, the cross platform build system.
- Qt version 4.4.0 or higher (but Qt version 5.x won't work). If you have KDE 4.1 or later installed then you will have the runtime libraries but you may have to install the header files and utilities. These are in the package libqt4-dev on Ubuntu and Debian. Generally, developer packages have the -dev or -devel suffix.
- Several more developer packages:
These are the package names on Debian and Ubuntu, find the similar ones for your distribution. For Fedora, use '-devel' instead of '-dev' as suffix and drop the version numbers.
Package | Version | Possible Package Names |
---|---|---|
libjpeg | any | libjpeg62-dev Fedora: libjpeg-turbo-devel |
zlib | any | zlib1g-dev |
libpng | any | libpng12-dev |
libtiff | any | libtiff4-dev |
libboost | >= 1.35 | libboost1.40-all-dev boost-libs (if that fails, try: libboost1.55-all-dev) |
libxrender | any | libxrender-dev libXrender-devel |
Configuration
Open a console window and go to the directory that contains the scantailor sources. From there, run the following (notice the dot at the end):
There will be lots of messages from cmake ending with:
- If you have missing dependencies you will get an error message telling you what is missing. You can then search for the missing package and install it.
- If you have a library and header files installed in a non-standard place then cmake will not find them. In that case you can run the interactive program ''ccmake'' which allows you to specify paths to libraries and header files.
Compilation and Installation
Building on Mac OS X
MacPorts
Libpaths Personal Libraries On Mac Computer
MacPorts has already scantailor as a package(Xcode prerequisites for MacPorts apply)
Building on Mac OS X is very similar to building on Linux but the package names are different and the MacPorts packaging system needs to be installed in order to get the needed packages. Also the nonstandard location that MacPorts installs qmake to needs to be specified.
Prerequisites
- Xcode. Install it either from your Mac OS X install media or better, go download the latest version from http://developer.apple.com/TOOLS/Xcode/
- MacPorts. Choose and install the correct dmg version for your version of Mac OS X from http://www.macports.org/install.php, then open a Terminal window and run:
- Then install the rest of the needed packages with
This installs:
- CMake, the cross platform build system.
- Qt version 4.6.0 beta currently
- Boost version 1.40.0 including libboost
- libxrender
The rest of the needed packages are installed as dependencies of these.
Configuration
Download the scantailor source code package and then upack the source by entering the following in the directory where the source package resides:
Replace the file name above with the name of the version that you have downloaded. Typing the first few letters of the name and typing tab will autocomplete the filename for you.
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Then navigate to the directory that contains the scantailor sources. From there, run the following (single line and mind the dot at the end):
There will be lots of messages from cmake ending with
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Libpaths Personal Libraries On Mac Download
- If you have missing dependencies you will get an error message telling you what is missing. You can then search for the missing package and install it.
- If you have a library and header files installed in a non-standard place then cmake will not find them. In that case you can specify them as above for qmake or run the interactive program ''ccmake'' which allows you to specify paths to libraries and header files.